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Question by kuos · Jul 02, 2016 at 07:41 AM · 2dresolutionmobile devices

Scaling 2D Objects (Sprites) and Colliders to the Mobile Screen Size ( Responsive )

I have a 2D Infinite runner that I created as a learning project. I want to build the game for mobile devices and I have tried pushing the build to my mobile device but the resolution does not entirely fit correctly(which made sense since it is not build into the unity engine).

tldr;

I have 2d sprite objects with colliders. How do I make them responsive for mobile devices? One idea I have: * Camera perspective(attaching a script to the camera)

Thanks!

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