Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by santiihoyos · Aug 09, 2016 at 05:25 PM · testingtest

How to implement UNET Test?

Hi, I am trying to implement a test for the UNET Connection, for example:

         [Test]
         public void UnetIsOn_OkSiAlListarApareceSalaCreada()
         {     
             EditorSceneManager.OpenScene("Assets/Scenes/Menu.unity");  
             GameObject obj = GameObject.Find("NetworkManager");
             manager = obj.GetComponent<NetworkManager2>(); 
            
             manager.StartMatchMaker();
 
                                     
             manager.matchMaker.CreateMatch("paridaTest123456789", 10, true, "", "", "", 0, 0, (bool success, string extendedInfo, MatchInfo responseData) =>
                 {
                     Assert.NotNull(responseData);
                 });
                     
 
             manager.matchMaker.ListMatches(0, 1000, "", true, 0, 0, (bool success, string extendedInfo, System.Collections.Generic.List<MatchInfoSnapshot> respu) =>
                 {
                     Assert.NotNull(respu, "Error  in ListMatches!");
                     Assert.True(respu[0].name.ToString() == "paridaTest123456789", "The match dont  exist!");
                 }); 
         }


The problem is that the callback are asynchronous and the test passes always, how i can wait the callback end?

Thank you so much and sorry by my english is not very good.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How to import plugins inside tests in Unity Test Runner 1 Answer

How to Run Editor Test Runner test from editor script in 5.6? 4 Answers

Playmode Testing writing clean duplicate code problem 0 Answers

How to load a scene in PlayMode tests 2 Answers

Testing in Unity 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges