- Home /
Passing an array to the Vertex shader
Hi, I've been searching the forums but have not found a concise and clear answer yet, but is there a way to pass an array to the vertex shader? I would like to write a custom shader that manipulates the vertices according to an array of vectors - so each vertex is modified differently form each other. From what I gather a sampler2D could be used with a width of 1 - but I'm not sure how to go about creating this via script.
Any help would be much appreciated!
Your answer
![](https://koobas.hobune.stream/wayback/20220611231123im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Surface Shader vertex displacement, shadows not moving 1 Answer
How to convert surface shader to Vertex/Fragment code? 0 Answers
Change custom shader color where vertex is displaced 0 Answers
Access GameObject position and model position in surface shader? 0 Answers
Surface shader + Instancing -> Invalid subscript 'texcoord' in generated code 1 Answer