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Question by MerlinsMaster · Jan 27, 2016 at 02:23 AM · animationspritesanimator controlleranimation editorswitching

how to substitute sprites in an animation?

Hey Guys,

I'm making a 2D platformer, which has a space marine type character that runs around shooting monsters with various weapons. The character is made of 2D animated sprite sequences. I have him walking, running, jumping, etc.

The issue I'm having, however, is that I need him to be able to switch weapons, and I'm not sure what is the best way to go about doing that, in terms of how to display it. I have sprite sequences of him with each weapon, but as far as I know, there doesn't seem to be a way of substituting one sprite sequence for another in the animator window.

Can anyone offer me any suggestions of what the best way to do this would be?

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avatar image MerlinsMaster · Jan 27, 2016 at 08:59 PM 0
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Alright, I found a script that is meant to be able to switch out the sprite sheet for another one during runtime. But I can't wrap my head around how to implement it.

Here's the script:

 using UnityEngine;
 using System;
 
 public class ReSkinAnimation : $$anonymous$$onoBehaviour {
 
     public string spriteSheetName;
 
     void LateUpdate () {
 
         var subSprites = Resources.LoadAll<Sprite>("Characters/" + spriteSheetName);
 
         foreach (var renderer in GetComponentsInChildren<SpriteRenderer>())
         {
             string spriteName = renderer.sprite.name;
             var newSprite = Array.Find(subSprites, item => item.name == spriteName);
 
             if (newSprite)
                 renderer.sprite = newSprite;
         }
     }
 }

If anyone has seen this before and knows how it works, could you please show me how this works in an example? $$anonymous$$ore specifically, how does this relate to the game object with the sprite attached?

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Answer by sn1ckers · Jan 28, 2016 at 01:23 PM

The code snippet you havet found is explained in this video https://m.youtube.com/watch?v=HM17mAmLd7k

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avatar image MerlinsMaster · Jan 28, 2016 at 06:01 PM 0
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Thanks, man. I had watched that video before, but forgot that he talked about that. Got it working now.

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