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Question by Synatops · Dec 06, 2017 at 07:31 PM · terrainscript.createheightmap

How to create multiple terrains from one heightmap via C# script?

Hello, i'm trying to create an very huge terrain "cut" into many small terrains so the recources are less. i dont want to create hundrets of terrains and thous heightmaps. rather i would like to use an script to generate "chunks" and give them their specific heightmappart.

lets say something like this: create an cluster of terrains (for example 8x8) and give them 1/8 of the heightmap. i dont know how to do this but i think something like this: (free thinking script)

 for (x<8, x++){
       for (y<8, y++){
            create terrain as new terrain with lenght=(totallenght/8) and width=(totalwidth/8) on position=(totallength*x,totalwidth*y)
            set terrain1,1.heightmap = heightmap.raw.length(0-1025px), heightmap.raw.width(0-1025px)
            set terrain1,2.heightmap = heightmap.raw.length(1024-2049px), heightmap.raw.width(0-1025px) and so on
       }
 }

is this somehow possible? (well an 8x8 cluster could be done by hand as well, but in my case it will get something around 70x70 and i need to change the heightmap on some specific points later on and to edit this many heightmaps is just pain.. well, the data-size still aside ;D )

thanks you very much for some (hopefully simple) answers.

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