Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jakejolli · Dec 06, 2017 at 01:30 PM · editorwebglconfiguration

Making antivirus play nice with Unity

I'm working behind a ridiculous corporate antivirus and firewall (Trend Micro, if it matters). I know for a fact that it's preventing versions of Unity beyond 2017.1 from running (it blocks Package Manager), and I'm fairly certain it's now preventing my WebGL builds in version 5.5.4.

What's the best way to ensure that everything that Unity needs to function properly is allowed by the antivirus?

Is adding the Unity installation directory to the exclusions list sufficient, or are there external dependencies Unity relies on which should also be whitelisted?

Like I said, I'm working behind a corporate antivirus, and we don't have any direct control over the exclusions list. I'd like to have a comprehensive list of required items (or directories) to provide to the folks responsible for antivirus configuration (it sometimes takes weeks to have a change made, so trial and error is definitely not a viable option.)

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by mafima · Dec 06, 2017 at 01:50 PM

contact the provider of the antivirus. fight against it. this "ridiculous corporate antivirus" is the problem, not unity, so we cant provide you with anything regarding unity.

Just tell your boss, that you cant work properly because of this antivirus. By the way, a quote from the head of kaspersky antivirus: antivirus software is not that essential as people think. it just slows down the pc. Not using antivirus since 2 years now. Not one problem so far.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jakejolli · Dec 07, 2017 at 10:35 AM 0
Share

There is literally no chance of removing/disabling said anti-virus, unfortunately :|.

I know this has nothing to do with Unity, but the above question asks for advice about which files/directories should be added to the antivirus' whitelist in order to allow Unity to run in harmony with the antivirus--it doesn't imply there is some fault on Unity's part.

The best I can do is put in an antivirus whitelist request, but like I said, it can sometimes take weeks for the request to be processed, so I wanted to have all my ducks in a row so to speak before making the request.

I know the Unity installation directory should not be blocked in any way by the antivirus in order for things to work properly, but I guess what I'm most concerned about with my original question is whether or not Unity relies on anything outside of that directory for either running the editor or building (any .dll, .exe, etc.)--particularly any items that Unity installs outside of its installation directory (if any).

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

99 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Font letter spacing issues in WebGL mode 3 Answers

WebGL Input - KeypadEnter registering as Return 0 Answers

How to change the default import settings for textures 1 Answer

Release Note tracking for specific platforms such as WebGL 0 Answers

Unity 5 project freeze after switching to WebGL 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges