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Question by stopher21 · Sep 09, 2016 at 10:39 AM · androidvrandroid buildoculus

GearVR camera shaking/Jittering

For some reason any Android Gear VR app I build in Unity has a terrible shaking effect. I thought it was a performance issue at first but I built a simple scene with only a terrain and a few cubes and had the same problem. The Unity VR demos produce the same problem as well. I thought the problem might be due to me using a Galaxy S6 but VR apps from the Oculus store work perfectly. Anyone have any ideas why every app I build is causing this shaking? Here are some of my build settings:

  • Platform: Android

  • Texture Compression: ETC2 (GLES 3.0)

  • Scripting Backend: Mono2x

  • AutoGraphics API, Multithreaded Rendering, Static Batching, Dynamic Batching, VR Supported: ✓

  • Using Unity 5.4

Any help is appreciated, thanks.

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avatar image fariazz · Dec 06, 2016 at 06:23 AM 0
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Same issue here.. did you find a solution?

avatar image Tabu · Mar 20, 2017 at 03:16 PM 0
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I have the same issue - did any of you find a solution to this?

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Answer by sunstar3d · Nov 02, 2016 at 07:43 AM

I'm having the exact same issue. Any resolution found to this?

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