Question by
Toreole · Dec 30, 2017 at 08:03 PM ·
networkingsendtransport
TransportLayer API sending message from one Client to multiple "Servers"
Hello! At the moment i have 3 different partial servers running on the same system:
1, Login (port: 6700)
Game (port 6800)
Chat (port 6900
And similarly the Client has 3 different instances aswell.
So in the beginning it works just fine with logging into the game
but as soon as the player connects with the Game Server the (Game)Client sends his position in a packet to BOTH Login and Game Server, but it should only be sending it to the GameServer.
Is this caused by the TransportLayer not being able to have multiple instances on a system, which makes it send the information to "all" instances of it on the other system?
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