Question by
twda · Jun 10, 2017 at 07:57 AM ·
mecanimanimations
Mecanim "Loop pose" removes root motion in preview
My animation has root motion, and the animation preview shows this just fine. When I activate "Loop Pose" (a horrible, nothing saying term, btw.) the root motion is gone, and the character walks in-place in the animation preview.
To me, this looks like a bug. I don't see this mentioned anywhere.
Can the animation team say something about this?
Thanks.
Comment
Your answer
Follow this Question
Related Questions
8 way directional 2D attack animation? 0 Answers
Problem with Mecanim sprite animations on a fast paced game. 0 Answers
Best practice to handle mirrored body hit animations? 1 Answer
Creating Humanoid Animations in Unity 0 Answers
Mecanim keeps freezing 0 Answers