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               fluxhackspro · Aug 17, 2016 at 08:29 AM · 
                gameobjectpositionint  
              
 
              How to set a gameobjects position to always be a whole number (int)?
Hello i have a quick question regarding gameobjects positions. Is there a way to always set a gameobjects position to a whole number/int. Almost make it snap to a position. Thanks
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              Answer by fluxhackspro · Aug 17, 2016 at 08:42 AM
Found the right answear for anyone that is still wondering:
 Vector3 a = BlockPosBuild.transform.position;
 
 Vector3 b = new Vector3(Mathf.Floor(a.x), Mathf.Floor(a.y + 1), Mathf.Floor(a.z));
 
 //this is the gameobject
 BlockPosBuild.transform.position = b;
 
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