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Question by qcbf1 · Jul 12, 2018 at 02:57 PM · modellinerenderermeshrenderermeshfilter

【Help】how to get a model(MeshFilter, MeshRenderer) surface position?

how to get a model(MeshFilter, MeshRenderer) surface position? i need on the model surface set lineRenderer the positions. thank

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Answer by TsvetanTsankov · Jul 12, 2018 at 03:12 PM

https://docs.unity3d.com/ScriptReference/Mesh-vertices.html

You could try raycasting on a mesh collider too, depending on your situation.

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avatar image qcbf1 · Jul 12, 2018 at 04:03 PM 0
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thank, but i cannot use collider ray, because exist model back or area covered. i can calculate in mesh surface point a world position?

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avatar image TsvetanTsankov · Jul 12, 2018 at 04:10 PM 0
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Try inverse transform point/transform point. I think it might work.

avatar image qcbf1 TsvetanTsankov · Jul 13, 2018 at 02:17 AM 0
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thank, but i don't know this position is model surface.

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