How to detect collisions in the LateUpdate ?
Good afternoon. I wanted to know if there is any way to detect collisions through an "IF" in the LateUpadate? Something like this
void LateUpdate {
if ( OntriggerStay (true) ) { Debug.Log ("These objects are colliding"); } }
I know that the "ontrigger" cannot be used within that "if" but is there anything like this?
Comment
Your answer
Follow this Question
Related Questions
How to let a object dodge a collision? 0 Answers
If Statement not working properly - Comparing game objects 0 Answers
Unity3d OnCollisionEnter not firing 1 Answer
Who collided first 0 Answers