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Question by Slastraf · Sep 09, 2015 at 05:16 PM · gameobjectpositionupdateempty

How to make a new empty gameobject and set its position in Update() [c#]?

 void Start () {
     public GameObject taste = new GameObject();
 }
 void Update () {
     taste.position = opponent.transform.position;
 }

look at question above. Edit the code for me please so it is right

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Answer by Rodolphito · Oct 24, 2015 at 11:15 PM

Move your taste GameObject declaration out of the Start method, and change line 5 to taste.transform.position = opponent.transform.position.

Although for some reason when creating a GameObject with new GameObject() it appears that accessing the transform component with taste.transform returns null, which is a problem I am currently encountering in my project. If anyone could shed some light on this problem, that would be nice.

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avatar image Statement · Oct 24, 2015 at 11:19 PM 0
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I've never experienced an issue with not being able to access the transform on a newly created game object. What version of Unity are you using? Please post a separate question so we don't hijack this one (feel free to link it here, I read all comments).

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