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Question by rgb1156 · Jan 25, 2017 at 06:57 PM · unity 5transformcharactercontrollerunity5input.getkey

Why pressing the up and down key doesn't mean the body in correct forward and back direction?

 using UnityEngine;
 using System.Collections;
 
 public class CameraMotor : MonoBehaviour {
     CharacterController c;
     float rotateSpeed;
     // Use this for initialization
     void Start () {
         c = GetComponent<CharacterController>();
         rotateSpeed = 3.0f;
 
     }
     
     // Update is called once per frame
     void Update () {
         if(Input.GetKey(KeyCode.LeftArrow))
         {
             transform.Rotate(0, Input.GetAxis("Horizontal") * rotateSpeed, 0);
         }
         else
             if (Input.GetKey(KeyCode.RightArrow))
         {
             transform.Rotate(0, -Input.GetAxis("Horizontal") * rotateSpeed, 0);
         }
         else
             if (Input.GetKeyDown(KeyCode.UpArrow))
         {
             c.Move(Vector3.forward);
         }
         else
             if (Input.GetKeyDown(KeyCode.DownArrow))
         {
             c.Move(Vector3.back);
         }
 
     }
 }

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Answer by KoalaGD · Jan 25, 2017 at 08:19 PM

  using UnityEngine;
  using System.Collections;
  
  public class CameraMotor : MonoBehaviour {
      CharacterController c;
      float rotateSpeed;
      // Use this for initialization
      void Start () {
          c = GetComponent<CharacterController>();
          rotateSpeed = 3.0f;
  
      }
      
      // Update is called once per frame
      void Update () {
          if(Input.GetKey(KeyCode.LeftArrow))
          {
              transform.Rotate(0, Input.GetAxis("Horizontal") * rotateSpeed, 0);
          }
          else
              if (Input.GetKey(KeyCode.RightArrow))
          {
              transform.Rotate(0, -Input.GetAxis("Horizontal") * rotateSpeed, 0);
          }
          else
              if (Input.GetKeyDown(KeyCode.UpArrow))
          {
              c.Move = new Vector3(Vector3.forward);
          }
          else
              if (Input.GetKeyDown(KeyCode.DownArrow))
          {
              c.Move = new Vector3(Vector3.back);
          }
  
      }
  }

Try this, you have to declare the position as a new vector3. (I'm not sure if this will work I'm not somewhere I can check for sure)

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avatar image rgb1156 · Jan 25, 2017 at 08:20 PM 0
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It has wrong syntax.

avatar image doublemax rgb1156 · Jan 25, 2017 at 08:27 PM 0
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He probably wanted to write this:

 c.$$anonymous$$ove( new Vector3(Vector3.forward) );

But this is definitely not necessary. Just using Vector3.forward is fine.

avatar image doublemax · Jan 25, 2017 at 08:26 PM 0
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Hard to tell without seeing the whole object hierarchy, but it's possible that transform.Rotate just rotates the camera, but not the actual body. OTOH c.$$anonymous$$ove() works on the body controlled by the CharacterController.

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