Question by 
               Sunwoo-Jeong · Feb 20, 2017 at 03:39 PM · 
                shadermeshgraphicsshadow  
              
 
              Mesh & Shadow crash on Android platform build
The shadow of my Cliff model looks slightly different between Android and PC. The first picture is from Android, the second one PC, both best shadow quality. Shadow of the second picture (PC) seems to be more blurry and accurate against the first picture (Android). Why does this happen?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                