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Question by Dreamwalker12 · Nov 18, 2016 at 07:44 AM · scripting beginnerprefabslayers

how to detect when a sprite is on a prefab/object?

i have a player sprite which is on a prefab object that was put in to unity by using the tiled to unity application.

Each of the prefabs i have imported have different layers and i am trying to figure out how to set my characters sorting order to be different when she moves from one prefab to another.

For example when she warps from outside of a building to inside a building, how do i make it so it detects she is on another object and change her sorting layer?

all i have so far is this but i know i'm missing a way to detect this.

 private SpriteRenderer Sprite;


 // Use this for initialization
 void Start()
 {

     Sprite = GetComponent<SpriteRenderer>();                

     if (GameObject.Find("screen 1"))                            //checks if there is an object on screen by the specified name
     {                                                           // then changes sprites layer
         Sprite.sortingOrder = 5;
         Debug.Log("Sprite has changed layer");
     }
 }

}

thank you for the help in advance :)

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