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Question by galaboy · Jun 30, 2015 at 07:11 AM · scripting problemaiscriptingbasics

need help in script

hi, am doing tic tac toe game. i got stuck with my script where i have a two dimensional array variable in which i store my instantiated prefabs. below is the script. can some one tell me where am i making mistake. need help.

the error what i get is

NullReferenceException: A null value was found where an object instance was required. collider_spawner.createPattern () (at Assets/scripts/collider_spawner.cs:34) collider_spawner.Start () (at Assets/scripts/collider_spawner.cs:17)

 using UnityEngine;
 using System.Collections;
 
 public class collider_spawner : MonoBehaviour {
 
     public GameObject[,] totalcards;
     public GameObject samplePlane;
 
     private float xPositionValue = 0.0f;
     private float yPositionValue = 4.71f;
 
 
 
     // Use this for initialization
     void Start () {
 
         createPattern();    
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 
     void createPattern()
     {
         for(int i = 0; i < 3; i++)
         {
             for(int j = 0; j < 3; j++)
             {
                 //Vector3 card_Prefab_Position = new Vector3((j * 3.60f) + xPositionValue, (-i * 3.72f) + yPositionValue, -0.4f);
                 
                 //Instantiate(card_Collider_prefab, card_Prefab_Position, Quaternion.identity);
                 totalcards[i,j] = (GameObject)Instantiate(samplePlane);
 
                 totalcards[i,j].transform.position = new Vector3((j * 3.60f) + xPositionValue, (-i * 3.72f) + yPositionValue, -0.4f);
             }
             
         }
     }
 }

 

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avatar image Nerevar · Jun 30, 2015 at 07:15 AM 2
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Hello

$$anonymous$$aybe totalcards is not initialized?

you should have totalcards = new GameObject[x,y];

in your case it seems x=y=3

and make sure your referenced samplePlane from the inspector.

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Best Answer

Answer by TrainWrek · Jun 30, 2015 at 07:17 AM

Replace your Start method with the following code, and make sure your samplePlane variable is not null.

 // Use this for initialization
 void Start () {
     totalCards = new GameObject[3,3];
     createPattern();    
 }

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avatar image galaboy · Jun 30, 2015 at 07:27 AM 0
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thanks for the help, its my fault. forgot to initialize it.

avatar image galaboy · Jun 30, 2015 at 07:31 AM 0
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whom to give credits as both the answers are corret. thanks NEREVAR for explaining the error and TRAINWRE$$anonymous$$ for getting straight to the answer.

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