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Question by klolololol · Apr 09, 2015 at 04:26 AM · collider2doncollisionenterintersectoncollisionexitcollosion

Track all colliding Collider2D.

I want to keep track of all Collider2D what is touching my player.

I used: OnCollosionEnter/Exit2D with a List but it just fails to remove some Colliders.

     void OnCollisionEnter2D(Collision2D coll) {
         collidingTiles.Add(coll.transform);
     }
 
     void OnCollisionExit2D(Collision2D coll) {
         collidingTiles.Remove(coll.transform);
     }

I saw someone using the intersection of the renderer's bounds, but I think it's not the appropriate way. Is there a solution for this?

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Answer by klolololol · Apr 10, 2015 at 12:32 PM

Eventually I used this function to solve the problem in my Player's FixedUpdate method.

 Physics2D.OverlapCircleAll(player.transform.position, playerCollider.radius, 1 << LayerMask.NameToLayer("Ignore Raycast"));
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