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Question by
tonycoculuzzi · Apr 28, 2013 at 08:38 PM ·
gameobjecteditoreditor-scriptinghandles
How do you hide a GameObject's handles?
I'm trying to hide a GameObject's handles, so nobody can edit it in any way (move, scale, rotate, etc)
Is this possible with an Editor script or other method?
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Answer by cagezero · Apr 28, 2013 at 08:43 PM
Is this what you are after?
http://forum.unity3d.com/threads/86760-Hiding-default-transform-handles
It is! Specifically this post. Using that in an Editor class seems to work perfectly, thank you!
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