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WebGL uNET Host Server on WAN
Hello!
I'm currently developing a Unity and WebGL based top-down 2D game. I've come to the point where I need to connect players on the internet. I have successfully connected two instances of the game in a local environment (Unity Editor as Host and Google Chrome Browser as Client).
How can I host a game on a server? I'm using a Linux Server by Google Cloud's Compute Engine.
You can try the game here: https://gotiobg.itch.io/ubg
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