Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Rukas90 · Dec 03, 2017 at 01:38 PM · editor-scriptingvariablesresetcustom-inspectoreditorscript

Custom Inspector resets after Unity restarts

Hello Everybody,

I made a simple custom Inspector editor script for my weapon pick up script that I use to pick up all of my weapons in-game, but recently I ran into one issue. I noticed that everytime I play the game the changed variables would reset. I searched the internet for answers and I found one that worked. It was by using 'EditorUtility.SetDirty'. But this didn't solve the problem, not really anyway, because everytime I close the Unity and I open it again the changed variables would still reset. I did the same thing I looked in the internet for answers, but this time I couldn't find anything that would actually work..
Can anyone help me with this? Thank you!

The Editor Script:

 using UnityEditor;
 using UnityEngine;
 
 [CustomEditor(typeof(WeaponPickUp))]
 public class WeaponPickUp_PropertyHolderEditor : Editor
 {
     public WeaponPickUp weaponPickUp;
 
     void OnEnable ()
     {
         weaponPickUp = (WeaponPickUp)target;
     }
 
     public override void OnInspectorGUI ()
     {
         EditorGUILayout.Space();
         EditorGUILayout.LabelField("Assign Weapon Item", EditorStyles.boldLabel);
         weaponPickUp.item = (Item)EditorGUILayout.ObjectField(weaponPickUp.item, typeof(Item), allowSceneObjects: true);
 
         EditorGUILayout.Space();
         EditorGUILayout.LabelField("Weapon Type", EditorStyles.boldLabel);
         weaponPickUp.weaponType = (Weapons.weaponType)EditorGUILayout.EnumPopup(weaponPickUp.weaponType);
 
         if (weaponPickUp.weaponType == Weapons.weaponType.Gun)
         {
             EditorGUILayout.Space();
             EditorGUILayout.LabelField("Choose Ammo Type", EditorStyles.boldLabel);
             weaponPickUp.Ammo_Type = (Bullets.Type)EditorGUILayout.EnumPopup("Ammo Type", weaponPickUp.Ammo_Type);
             EditorGUILayout.Space();
 
             int max = 0;
             switch (weaponPickUp.Ammo_Type)
             {
                 case Bullets.Type.AK47:
                     max = ValuesManager.maxAK47Ammo;
                     break;
                 case Bullets.Type.MP5:
                     max = ValuesManager.maxMP5Ammo;
                     break;
                 case Bullets.Type.M1911:
                     max = ValuesManager.maxHandGunAmmo;
                     break;
                 case Bullets.Type.Sniper:
                     max = ValuesManager.maxSniperAmmo;
                     break;
             }
 
             EditorGUILayout.LabelField("Add Amount", EditorStyles.boldLabel);
             weaponPickUp.Add_Amount = EditorGUILayout.IntSlider(weaponPickUp.Add_Amount, 1, max);
             EditorGUILayout.Space();
         }
 
         EditorGUILayout.LabelField("Assign Pick Up(-s) SFX", EditorStyles.boldLabel);
         weaponPickUp.weaponClip = (AudioClip)EditorGUILayout.ObjectField("Weapon clip: ", weaponPickUp.weaponClip, typeof(AudioClip), allowSceneObjects: true);
         if (weaponPickUp.weaponType == Weapons.weaponType.Gun)
         {
             weaponPickUp.ammoClip = (AudioClip)EditorGUILayout.ObjectField("Ammo clip: ", weaponPickUp.ammoClip, typeof(AudioClip), allowSceneObjects: true);
         }
         EditorGUILayout.Space();
 
         EditorGUILayout.LabelField("Sound Setting", EditorStyles.boldLabel);
         weaponPickUp._volume = EditorGUILayout.FloatField("Volume: ", weaponPickUp._volume);
         weaponPickUp._pitch = EditorGUILayout.FloatField("Pitch: ", weaponPickUp._pitch);
         weaponPickUp._randomizeValues = EditorGUILayout.Toggle("Randomize Settings: ", weaponPickUp._randomizeValues);
         EditorGUILayout.Space();
 
         if (GUI.changed) { EditorUtility.SetDirty(weaponPickUp); }
     }
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

78 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Reset script variable values automatically? 2 Answers

Saving a variable from an editor script into something like a gamemanager script? 0 Answers

Recreate default editor look manually without base.OnInspectorGUI [UnityEditor] 2 Answers

Losing Class References 0 Answers

Custom Editor - Show Variable if Boolean is True. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges