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error CS0201 im trying to make cube do not rotate
code is this but its not working error CS0201: Only assignment, call, increment, decrement, await, and new object expressions can be used as a statement
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour
{
public float layer = 1;
public float moveSpeed = 5f;
public float jump;
void FixedUpdate ()
{
transform.Translate.Rotation.Z == 0;
transform.Translate.Rotation.Y == 0;
transform.Translate.Rotation.X == 0;
if(Input.GetKeyDown(KeyCode.UpArrow))
layer + 1;
if (Input.GetKeyDown(KeyCode.DownArrow))
layer - 1;
if (Input.GetKeyDown(KeyCode.W))
jump = 1;
if (jump > 0)
transform.Translate(Vector3.up * moveSpeed * Time.deltaTime);
if (Input.GetKey(KeyCode.RightArrow))
transform.Translate(Vector3.right * moveSpeed * Time.deltaTime);
if (Input.GetKey(KeyCode.LeftArrow))
transform.Translate(Vector3.left * moveSpeed * Time.deltaTime);
}
}
Answer by Mehul-Rughani · Dec 06, 2017 at 12:03 PM
Hello @supersonic79,
You can not use "==" (Double Equal to) for assign value to variable. and if you want transform rotation set to zero then you can do
transform.rotation = Quaternion.identity;
or
transform.eulerAngles = Vector3.zero;
And then you have used layer + 1 and layer - 1 instead you have to do like that
layer = layer + 1;
or
layer++;
or
layer+=1;
So after modifying all the things your code will be look like this
public float layer = 1;
public float moveSpeed = 5f;
public float jump;
void FixedUpdate ()
{
transform.rotation = Quaternion.identity;
//transform.eulerAngles = Vector3.zero;
if (Input.GetKeyDown (KeyCode.UpArrow))
layer += 1;
if (Input.GetKeyDown (KeyCode.DownArrow))
layer -= 1;
if (Input.GetKeyDown (KeyCode.W))
jump = 1;
if (jump > 0)
transform.Translate (Vector3.up * moveSpeed * Time.deltaTime);
if (Input.GetKey (KeyCode.RightArrow))
transform.Translate (Vector3.right * moveSpeed * Time.deltaTime);
if (Input.GetKey (KeyCode.LeftArrow))
transform.Translate (Vector3.left * moveSpeed * Time.deltaTime);
}
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