Saving user data via network
In my app users speak to an AI and then choose whether they believe the AI was human or artificial. They could also be chatting with another human user but the whole point is that they do not know which.
After the test is complete I need to be able to save and upload the user data in a way that I can run all the results through an algorithm that will give me certain statistics such as the percentage of people who chose incorrect/correct.
My question being, what is the best method of doing this with Unity? Perhaps this isn't really a Unity question but my app was made with Unity and I assume there's a means of doing this with Unity's networking management systems I'm just not sure how to use the networking for my specific use case.
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