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Add Non-walkable obstacles on NavMesh at runtime
Hi there! I'm working on a little game that has a plane containing a NavMesh so my agents can move freely on it. I want to be able to construct buildings at run time (which I do) that will change the NavMesh (so my agents don't go right throught them).
How I'm suppose to achieve that? Do I need to bake the navmesh everytime I construct a building? If it's the case, how I'm suppose to do it?
Thanks a lot guys!
Joey
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