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Question by DJJD · Dec 02, 2017 at 03:24 PM · instantiatenavmeshruntimebakingobstacle

Add Non-walkable obstacles on NavMesh at runtime

Hi there! I'm working on a little game that has a plane containing a NavMesh so my agents can move freely on it. I want to be able to construct buildings at run time (which I do) that will change the NavMesh (so my agents don't go right throught them).

How I'm suppose to achieve that? Do I need to bake the navmesh everytime I construct a building? If it's the case, how I'm suppose to do it?

Thanks a lot guys!

Joey

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