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Question by Raymond 2 · Mar 04, 2011 at 02:26 PM · guivariablelabel

Gui label variable as a string..

I created this script, that should so how many objects you still have to collect, so to show this i used a GUI Label. But i know at the end i can write a string, but i want to display a variable instead of a static string.. anyone knows how to help?

Here's the current script:

var itemTracker; itemTracker = GameObject.FindWithTag("GameController").GetComponent(GameStats);

var imagePositionLeft = 10; var imagePositionTopFeather = 10; var imagePositionTopWood = 30; var imagePositionTopWax = 50; var imageWidth = 40; var imageHeight = 40;

var featherImage : Texture ; var woodImage : Texture ; var waxImage : Texture ;

var feathersLeft = 0; var woodLeft = 0; var waxLeft = 0;

var textPositionLeft = 30; var textWidth = 200; var textHeight = 30;

feathersLeft = itemTracker.feathers; woodLeft = itemTracker.wood; waxLeft = itemTracker.wax;

function OnGUI() { //Images GUI.Label (Rect (imagePositionLeft, imagePositionTopFeather, imageWidth, imageHeight), featherImage); GUI.Label (Rect (imagePositionLeft, imagePositionTopWood, imageWidth, imageHeight), woodImage); GUI.Label (Rect (imagePositionLeft, imagePositionTopWax, imageWidth, imageHeight), waxImage); //Text GUI.Label (Rect (textPositionLeft, imagePositionTopFeather, textWidth, textHeight), feathersLeft); GUI.Label (Rect (textPositionLeft, imagePositionTopWood, textWidth, textHeight), woodLeft); GUI.Label (Rect (textPositionLeft, imagePositionTopWax, textWidth, textHeight), waxLeft); }

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Answer by Mike 3 · Mar 04, 2011 at 02:28 PM

Use .ToString() on the three variables, e.g:

GUI.Label (Rect (textPositionLeft, imagePositionTopFeather, textWidth, textHeight), feathersLeft.ToString());
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