Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by adrian4545 · Aug 19, 2015 at 09:25 AM · c#unity 5rotation

Scripting Help(C#): Make object face a direction based on rotation of another

I am new to unity and I was chosen to do the scripting part for a "group" project. I don't have the words to explain the problem so I hope this illustration will help.

alt text

alt text

What I basically want to happen is to make the little plane rotate in the direction that you would expect it to when the earth is rotating

This part is not very urgent since we were only tasked to make a prototype but this is pretty much the only part missing. Any help will be appreciated

Note: The earth is the one that rotates, the camera and airplane NEVER moves

EDIT: I probably should've added that the user DOES NOT CONTROL the rotation. I am making some kind of trivia game.

imfinalsbefore.png (142.5 kB)
imfinalsafter.png (129.9 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by mtdrume · Aug 19, 2015 at 10:10 AM

UPDATED:

Add a cube to the scene and position it in front of your plane. Disable the mesh renderer. Make the cube a child of the planet. Create a C# script named Look and attach it to the plane. Look Script:

 using UnityEngine;
 using System.Collections;
 
 public class Look: MonoBehaviour {
 
 public GameObject other;
 
 void Update()
 {
 transform.LookAt(Vector3(other.transform.position.x, transform.position.y, other.transform.position.z));
 }
 }


Select the Plane object and drag the cube object over to the script at other.

The plane will now only rotate on the Y axis, looking at the cube that is rotating with the planet.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image mtdrume · Aug 19, 2015 at 01:14 PM 0
Share

@adrian4545 fixed my answer for you to do what you want. Tried and tested ;)

avatar image adrian4545 · Aug 19, 2015 at 01:45 PM 1
Share

I can definitely use this, just need to figure out a way to move the cube. Thanks

avatar image mtdrume · Aug 19, 2015 at 02:10 PM 0
Share

attaching the cube to the planet will have it rotate with it. you could also make an empty gameobject and center it to the planet and give it its own rotational path!

avatar image mtdrume · Aug 28, 2015 at 05:29 PM 0
Share

@adrian4545 If you think this answered your question, please mark as correct :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Flip over an object (smooth transition) 3 Answers

Temporarily turn off the relative rotation from parent in my script while keeping the relative position updated? 1 Answer

Multiple Cars not working 1 Answer

Transform a gameobject y rotation to another gameobject y rotation 1 Answer

First person shooter Rotation continuing beyond 180 degrees,first person shooter rotates continiously 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges