SOLVED. How can I use one parent object animator to control multiple child sprite animations?
Hi,
I have a character that consists of multiple seperate spritesheets (head, torso, legs etc). My aim eventually is to make it work like equipping a new torso sprite etc.
However I cannot get mechanim to work with this kind of workflow, seems to be impossible. Does anyone have suggestions how to manage this kind of sprite "compilation" character to have each part animate idle at the same for example?
Do I have to create Animator to each part and perhaps change sprite src and animation through script. Or perhaps leave mechanim and control character animations through script.
Thanks!
Answer by Amanecer · Dec 04, 2017 at 02:23 PM
Update: I managed to find a forum post of this same issue that contained also the solution.
Thanks anyway!
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