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Question by DoctorSauce · Dec 27, 2013 at 04:48 AM · 2dshaderlighting

Shading on 2D sprites?

So I'm screwing around with Unity 2D, and I am trying to make a level where everything is dark except where a light shines. I went into the render settings and changed the ambient lighting to black, but nothing seemed to change. Fog didn't do anything either.

alt text

Then I realized, I didn't know how to change the shading for a sprite in unity like you can a texture. And I think the problem is that the sprites are always self-lit, not responding to the environmental lighting. Is there a way to change that? Or do you have to write a custom shader? If so, I have no idea how to do that, so are there any shaders I could find online that I could stick on my sprites? Thanks for any help.

2d shading question.png (192.3 kB)
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Answer by robertbu · Dec 27, 2013 at 05:01 AM

Create a new material and use the Sprites/Diffuse shader. Drag the material onto the 'Material' variable in the Sprite Renderer.

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avatar image DoctorSauce · Dec 27, 2013 at 05:12 AM 0
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This is great! You're a genius! Or I'm an idiot. Or both! But thanks anyway!

avatar image Sanyika66 · Aug 27, 2016 at 05:42 PM 0
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LOL respect man if you are reading this plez tell me haw did u figured that out it saved my whole life

avatar image DanielCelta · Mar 18, 2018 at 12:18 AM 0
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Thanks a lot! That is exactly what i was in need of.

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