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Question by Sami_Pal · Feb 16, 2018 at 05:20 PM · materialrenderermouseclickmeshrenderer

Changing gameobject material via mouse click not working

When I click on some gameObject, I want the material of another gameObject to change and to be more exact I want to constantly change between two materials.


     public GameObject rock;
     public Material blueMat;
     public Material redMat;
     Material currentMat;

     void Update () { 
          // it's blue at first, but it should gets updated after clicks
          currentMat = rock.GetComponent<Renderer>().material; 
     }
     void OnMouseDown()
     {
         if (currentMat.name.Equals("red")){
             rock.GetComponent<Renderer>().material = blueMat;
         }else if(currentMat.name.Equals("blue")) {
             rock.GetComponent<Renderer>().material = redMat;
         }
     }

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Answer by Sami_Pal · Feb 16, 2018 at 05:53 PM

Figured it out thanks to this guy , I should've used sharedMaterial instead of material

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