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Question by Orion_Reed · Dec 01, 2017 at 03:19 PM · c#if-statementsbestpracticesrecursion

A better way to write a recursive if statement like this mess?

I know there must be a much cleaner way of checking X levels down for this if statement, it's just bugging me so much that I'm using such a sloppy if statement as this is clearly not the way to find out what I'm trying to find out.
Weapon is a ScriptableObject that can reference other weapons to emit in the explosion.

 if (Weapon.SubWeapon.SubWeapon.SubWeapon.SubWeapon.SubWeapon.SubWeapon.SubWeapon.SubWeapon.SubWeapon.SubWeapon && Weapon != Weapon.SubWeapon)
         {
             EditorGUILayout.HelpBox("This weapon has more than " + Weapon.SubRecursionMax + "recursive levels.", MessageType.Warning);
         }
         else if (Weapon = Weapon.SubWeapon)
         {
             EditorGUILayout.HelpBox("This weapons is infinitely recursive.", MessageType.Error);
         }



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