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Question by
thekrazyjames · Dec 01, 2017 at 02:41 PM ·
rotationgameobjectvector3
Getting rotation between game objects in Vector3?
so I'm working on some AI for a space RTS. currently, I'm working on getting some bombers to do a bombing run on a larger ship.
I'm using my own rotation function so I need to calculate the required rotation for the bombers to be pointing towards the target ship, and I need this rotation to be in Vector3.
research online has only found methods that return angles in floats.
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