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Question by REHov520 · Dec 01, 2017 at 02:38 AM · texturespritememorybackground

How Can I Reduce Texture Memory Of Background?

I have a simple ios sprite game. The background is a full screen sprite texture (2048 x 1152) that rotates between 48 frames. It's basically a 48 frame looping animation I want to play in the background of the game.

It's adding about 600mb to texture memory. Any ideas how I can improve that? The source files are .png, but as I understand it would not help to down-convert them to .jpeg.

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Answer by Buckslice · Dec 01, 2017 at 02:43 AM

Check your texture settings and make sure the textures are compressed. Though depending on what is going on in your background it would probably be better to just have a single static background with the moveable parts removed and animated separately. Like if you have clouds moving around or something just create a cloud sprite that gets animated in game instead. You could also use particle systems to recreate some of the motion as well.

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