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Question by Olexji · Nov 30, 2017 at 01:45 PM · c#movementinputspline

How do I change this script to move object along spline ?

Hi, I just can't wrap my head around this script. I want to move my gameobject based on input along the spline. At now it moves as time goes by. I think i need to change the "progress += Time.deltaTime / duration;" but i dont really know how... I am using the BezierSpline-Script by: http://catlikecoding.com/unity/tutorials/curves-and-splines/ Here is the walker script: public class SplineWalker : MonoBehaviour {

     public BezierSpline spline;
 
     public float duration;
 
     public bool lookForward;
 
     public SplineWalkerMode mode;
 
     private float progress;
     private bool goingForward = true;
 
     private void Update () {
         if (goingForward) {
             progress += Time.deltaTime / duration;
             if (progress > 1f) {
                 if (mode == SplineWalkerMode.Once) {
                     progress = 1f;
                 }
                 else if (mode == SplineWalkerMode.Loop) {
                     progress -= 1f;
                 }
                 else {
                     progress = 2f - progress;
                     goingForward = false;
                 }
             }
         }
         else {
             progress -= Time.deltaTime / duration;
             if (progress < 0f) {
                 progress = -progress;
                 goingForward = true;
             }
         }
 
         Vector3 position = spline.GetPoint(progress);
         transform.localPosition = position;
         if (lookForward) {
             transform.LookAt(position + spline.GetDirection(progress));
         }
     }
 }


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