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tile scriptable object lost its content
Hi people. In this days I'm working on a tool editor extension. It's a tool that import the RPG maker auto tile image and create a set of custom tile that emuluate the behaviour of the rpgmaker auto tile. The source code of the tool is included in the package but I want to release it as a dll in the next version.
I have created a library project using VS2015, compile it and impoted into unity3D. It generate all the tile and the image I need. But when I close and reopen the editor, or if I enter play mode and then stop the play mode, the created custom tile lost all their content. look at the images. The first is before enter play mode, and the second is after enter play mode. I can't figure out how to solve it. If i work with the full code in the project everythings works fine...
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