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Question by DrMobile · Nov 29, 2017 at 06:44 PM · instantiatedestroyoverlap

How to prevent intantiate overlap prefabs

Hi everybody..I'm trying to make a simple 2d balloon game. My script intantiates random prefabs with different tags. when i try to destroy the prefabs; if there is another same prefab/prefabs that instantiated before at the scene, my destroy script destroys the other one.

I want my script to intantiate the new one when the other one is out of screen or when it destroyed.how can i prevent instantiate overlap prefabs?

public GameObject[] obj;

    void Start()
     {
         InvokeRepeating("spawnobj", 1.0f, 2.0f);
     }

 void spawnobj()
 {

     transform.position = new Vector3(Random.Range(-12, 12), Random.Range(-7, -4), 0);
     int x = Random.Range(0, obj.Length);
     Instantiate(obj[x], transform.position, Quaternion.identity);
  }
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