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Question by haiyo84 · Feb 05, 2013 at 12:15 PM · move objectmouse click

Click on Arrows to Move Object.

I have a Human1 Object and 4 directional Arrow Object (Up, Down, Left, Right)

I want to do the following in one script

OnMouseDown, Check which directional Arrow was Clicked.

Move Human1 according to the directions.

Example code;

 OnMouseDown(){
 
 switch(gameobject)
 {    
 up:    
 Human1 Moves up;    
 break;   
 down:    
 Human1 Moves down; 
 break;
 Left:    
 Human1 Moves Left  ;  
 break;
 Right:
 Human1 Moves Right ;   
 Break;
 }//end switch  

  
 }//end OnMouseClick

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avatar image robertbu · Feb 06, 2013 at 06:28 PM 1
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On$$anonymous$$ouseDown() is true when the object the script is attached to is clicked on. If you use this method to get a mouse click, you will need scripts attached to each arrow. When the arrow is clicked you take the appropriate action for that arrow.

avatar image iwaldrop · Feb 06, 2013 at 08:12 PM 0
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Is this Unityscript, and does Unityscript not require the case keyword? Geez.

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Answer by haiyo84 · Feb 07, 2013 at 08:41 AM

the problem with using OnMouseDown() on every arrow object will not make any of my object move. Because it is checking only whether I click my left button mouse was clicked.

What I wanted was to check which arrow was being clicked.

I understand that there is another solution to use raycast to check on the position of my mouse.

Sadly I felt it was a little complicated to me, maybe some bright minds can try to guide me on how to get that done?

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