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Casting shadow on to transparant quad (AR Foundation),Casting a Shadow on a transparant plane/quad in AR (AR Foundation)
what i want to do is cast a shadow using the direction of the light. so i cna get an accurate shadow and my model looks more realistic. i havn't found alot about this subject on AR Foundation related posts.,i have been trying to figure this out for a while now and i cant seem to find a solution for my problem, i would like to cast a shadow based on the direction the light is comming from in my AR scene. its admittedly a very broad question but i havnt been able to find alot of info about it for AR Foundation.
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