Question by
Zirkekelbachlavich · Dec 01, 2018 at 03:01 PM ·
c#2dcollisiontilemap
How to show an object when collided with
Hi, so at the beginning of my game (it's 2D), there is a scene in which the player is in total darkness and I want this effect where the walls only show when the player collides with it. Any ideas of how I could come about doing this? If it makes any difference the walls are on a tilemap with a tilemap collider 2D. Thanks!
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