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Question by Benjames · Oct 13, 2013 at 06:53 PM · raycastcollidermultiplepointspherecast

Can Raycast get multiple points from the same collider?

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How would I "raycast" through an object and get all the points the cast hit? While ignoring

the backside culling.

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avatar image Benjames · Oct 13, 2013 at 07:02 PM 0
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This post seems very similar! link text

avatar image Cherno · Oct 13, 2013 at 08:56 PM 0
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You can also cast multiple rays, and every time a collider is hit, disable this collider for the duration of your raycasting.

avatar image Benjames · Oct 13, 2013 at 09:27 PM 0
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The point is to get multiple collisions on the one collider though Cherno.

avatar image Cherno · Oct 13, 2013 at 11:17 PM 0
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I see. I doubt it's possible though ;)

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Answer by Benjames · Oct 13, 2013 at 07:15 PM

I checked it and it seems like a simple and effective enough method.

Instead of RaycastAll I use Raycast multiple times. Stop at each collision, store data, then cast again from the current collision point. This will allow me to retrieve each collision point along a ray.

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avatar image whydoidoit · Oct 14, 2013 at 12:18 AM 0
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Nicely done.

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