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Question by Creative Inventory · Aug 31, 2015 at 01:26 PM · animationtriggerpaneldeath

Death trigger panel animation

I have a scripts that attach to a enemy that once collision happens with our player the game restarts. I have a panel with an animation with in it, i would like this animation to be triggered once my player dies. Could somebody help me make a c-sharp death script the triggers the panel animation. Also if you could include a sound for when the player dies that would be much appreciate Here's my death script:

       using UnityEngine;

       public class death : MonoBehaviour
      {
 // The force which is added when the player jumps
 // This can be changed in the Inspector window
 public Vector2 jumpForce = new Vector2(0, 300);
 
 // Update is called once per frame
 void Update ()
 {
     // Jump
     if (Input.GetKeyUp("space"))
     {
         GetComponent<Rigidbody2D>().velocity = Vector2.zero;
         GetComponent<Rigidbody2D>().AddForce(jumpForce);
     }

 }
 
 // Die by collision
 void OnCollisionEnter2D(Collision2D other)
 {
     Die();
 }
 
 void Die()
 {
     Application.LoadLevel(Application.loadedLevel);
 }

}

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Answer by itsharshdeep · Aug 31, 2015 at 02:17 PM

just add a reference of a animator & audiosource

 public Animator animator;
 public AudioSource audioSource;
 
 void Start(){
          animator =  gameObject.GetComponent<Animator>();
          audioSource =  gameObject.GetComponent<AudioSource>();
 }
 // Add below lines
 // where you want to play that animation + sound :-
 
 animator.SetTrigger( "Play");
 audioSource.Play();



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avatar image Creative Inventory · Aug 31, 2015 at 02:34 PM 0
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Thank you, i'll try it out and tell you if it works.

avatar image Creative Inventory · Aug 31, 2015 at 02:35 PM 0
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Also do I add this to my death script or my player. @itsharshdeep

avatar image itsharshdeep · Aug 31, 2015 at 03:05 PM 0
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This code will be present there where the audioSource & animator are attached

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