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This question was closed Jul 21, 2015 at 02:54 AM by meat5000 for the following reason:

Too subjective and argumentative

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Question by radsherwin · Jul 07, 2015 at 11:07 PM · c#variablesrpglearn

Question about programming that I still don't understand.

So I started programing 4 years ago. Right now I'm 17 years old, but I never really learned anything. I spent about a week learning C++ then gave up, same with java, went back to C++ and then went back to Java until I quit for about 2 years. So I'm back. About 1 month ago I decided I really wanted to learn programming this time. My high school career(or whatever you call it) is coming to an end next year so It would be nice to learn programming before College.

Now for the actually question. Do I learn programming for Unity or C# on its on own first? I know all the basics of c# and stuff, but I'm wondering if I need to study up on Unity variables, and references.

Also because I still can't grasp the concept of how to make a script. sigh. I shouldn't have quit 2 years ago. I have a great game idea, I wrote the High Concept Game Document, wrote game ideas, features, lore everything. Now I actually new to make the game.

Sorry for long post!

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Answer by fuego_see_money · Jul 07, 2015 at 11:38 PM

For programming games, there are tons of options. For just Unity and C#, you are narrowing it down to a few. Here are what I think are good options:

1) You can program games in C# without Unity - for instance, you could use MonoGame, which is what took over Microsoft XNA after they basically threw it out the window. Learn more about it on their website that I hyperlinked.

2) You can program games in Unity. If you seriously do not know that much about programming, I would recommend this option personally. Other people might answer differently, but IMO, if you want to make a game, you should use something to help you out your first time. I have programmed games without help of an editor, but that is definitely NOT how I started out programming. Baby steps!

3) With #2 being said, If you are seriously bold - and I honestly don't recommend this - you could just use C# and DirectX to make games. Do realize that this is much harder, you will get frusturated to no end, you will run into many errors and want to break your computer. However! If you do start out like this, I will say that there is no other better way to actually understand programming. Start with the basics - make a text adventure game. Then, try to draw a square on the screen. Then, try to make it move. Then, make another square, have them collide, and so on...

If you have any questions, let me know. Good luck! You will be doing awesome things no matter what you choose to do :)

-Will

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avatar image radsherwin · Jul 07, 2015 at 11:48 PM 0
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You would or wouldn't recommend number 2?

avatar image Pacosmico · Jul 08, 2015 at 01:19 AM 1
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He would, as He said. It's a tradeoff, If you have tons of patience going hardcore(3) paysoff very much, but if you need tangible results to keep motivated, you won't be able to advance on hardcore mode... Starting with Unity(2) will probably make you ignore some serious program$$anonymous$$g stuff, but it will set you at making games much faster and easier... and you will learn quite a lot about program$$anonymous$$g anyway

avatar image radsherwin · Jul 08, 2015 at 01:22 AM 1
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I'm currently looking over the documentations. Lets hope I stay motivated this time!!!

avatar image tanoshimi · Jul 08, 2015 at 06:12 AM 1
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"A good friend of $$anonymous$$e who is about 30 years old (so he has lots of experience)". Blimey. If being 30 gives you lots of experience, I must be the fountain of all knowledge!

avatar image radsherwin · Jul 08, 2015 at 10:52 PM 1
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Yes. I'm going to read over the documentations and fiddle with Unity. Basically your second option. Thanks for the help! Hopefully one day my game becomes a reality. I honestly have some great ideas that no game I've played has.

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