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Post-processing v2 Ambient Occlusion problems with AR Foundation
When I try to use Post-processing 2.0 (preview) package with the AR Foundation 1.0 (preview) package all I see on the device is a corrupt looking, pixelated, flickering image. (See attachment.).
Are these two packages not compatible, yet?
Details:
AR Foundation 1.0.0-preview.17
ARKit XR Plug-in 1.0.0-preview.13
Post-processing 2.0.10-preview
I'm using the Ambient Occlusion effect. I've tried both the "Scalable Ambient Obscurance" and "Multi Scale Volumetric Obscurance" modes. Everything looks as intedted in the Editor.
If I remove the Ambient Occlusion effect and user the Bloom effect, things work fine on the device.
Unity 2018.2.2
iOS 11.4.1
Noteable: I am able to successfully use Post-processing Ambient Occlusion on iOS when using Vuforia as the AR framework. Seems to be an issue specific to AR Foundation or ARKit XR Plug-in?
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