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Question by SunnyPalmSprings · May 01, 2019 at 07:52 AM · vector3distancemeshfiltervector3.distance

Get x and y Distance between two Vectors

I'm trying to stretch a Mesh Filter vertice from my object to where a mouse ray hits. So I need the x and y coordinates in local space. How would I get them?

Vector3.Distance only gives me one number.

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Answer by Hellium · May 01, 2019 at 08:04 AM

 Vector3 distance = new Vector3(
     Math.Abs( hit.point.x - otherPoint.x ),
     Math.Abs( hit.point.y - otherPoint.y ),
     Math.Abs( hit.point.z - otherPoint.z )
 );

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avatar image SunnyPalmSprings · May 01, 2019 at 08:09 AM 0
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I really overthought this, huh. I realized it as soon as I asked.

Thank you!

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