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Question by casperskyly · Mar 25, 2018 at 01:50 PM · arraysserializationsave datapersistence

Cannot save(serialize) a double array of a custom class

I can save and access an array of the custom data type, I can also access the double array of built in types such as int, but the double array of my custom type gives an " object reference not set to an instance of an object" error message in the line "bF.Serialize(file, data);". although all three object references are instantiated.

I can easily work around this, but that would result in less clean code, I could for example make a second custom class which houses the double array, which resolves the problem. I, however would like to know why my code isn't working as expected.

For clarification: Double array of int:

 public int[] arr1;
     public int[] arr2;
     void Save() {
         BinaryFormatter bF = new BinaryFormatter();
         FileStream file = File.Open(Application.persistentDataPath + "/data.dat", FileMode.Create);
         int[][] data = new int[2][];
         data[0] = new int[] { 1, 2, 3 };
         data[1] = new int[] { 4, 5 };
         bF.Serialize(file, data);
         file.Close();
     }
     void Load() {
         BinaryFormatter bF = new BinaryFormatter();
         FileStream file = File.Open(Application.persistentDataPath + "/data.dat", FileMode.Open);
         int[][] data = (int[][])bF.Deserialize(file);
         file.Close();
         arr1 = data[0];
         arr2 = data[1];
     }

Works like a charm.

  • array of custom class:

       void Save() {
                 BinaryFormatter bF = new BinaryFormatter();
                 FileStream file = File.Open(Application.persistentDataPath + "/data.dat", FileMode.Create);
                 CustomClass[] data = new CustomClass[]{new CustomClass(1), new CustomClass(2), new CustomClass(3)};
                 bF.Serialize(file, data);
                 file.Close();
             }
             void Load() {
                 BinaryFormatter bF = new BinaryFormatter();
                 FileStream file = File.Open(Application.persistentDataPath + "/data.dat", FileMode.Open);
                 CustomClass[] data = (CustomClass[])bF.Deserialize(file);
                 file.Close();
                 arr1 = data;
             }
    
    

No problems here

  • Double array of custom class:

       public CustomClass[] arr1;
         public CustomClass[] arr2;
         [System.Serializable]
             public class CustomClass {
                 public CustomClass(int i) {
                     integer = i;
                 }
                 public int integer;
             }
         void Save() {
                 BinaryFormatter bF = new BinaryFormatter();
                 FileStream file = File.Open(Application.persistentDataPath + "/data.dat", FileMode.Create);
                 CustomClass[][] data = new CustomClass[2][];
                 data [0] = new CustomClass[]{new CustomClass(1), new CustomClass(2), new CustomClass(3)};
                 data [1] = new CustomClass[]{new CustomClass(4), new CustomClass(5)};
                 bF.Serialize(file, data);
                 file.Close();
             }
             void Load() {
                 BinaryFormatter bF = new BinaryFormatter();
                 FileStream file = File.Open(Application.persistentDataPath + "/data.dat", FileMode.Open);
                 CustomClass[][] data = (CustomClass[][])bF.Deserialize(file);
                 file.Close();
                 arr1 = data[0];
                 arr2 = data[1];
             }
    
    

Won't work...

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Answer by Bunny83 · Mar 25, 2018 at 05:06 PM

It looks like this is a bug in Mono's implementation of the BinaryFormatter (at least in the Mono version that Unity is using).

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