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Question by Absinthe23 · Mar 09, 2016 at 12:39 AM · shadersmaterialssetfloat

String name for particles / additive soft particles factor

I'm trying to access the soft particles factor of the particles / additive shader in script. I'd assumed the name would be "_SoftParticlesFactor" but it's not working

 renderer.material.SetFloat("_SoftParticlesFactor", 2f);

I've tried "Soft Particles Factor", "softparticlesfactor", "_softparticlesfactor" and a few other variations. Anyone know how to correctly reference it?

Thanks.

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Answer by Necromunger · Mar 09, 2016 at 03:41 AM

When you select the shader file you are using and view it in the inspector the correct name for the attribute you want to change is found under properties.

Example:

alt text


shader.png (27.4 kB)
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avatar image Absinthe23 · Mar 28, 2016 at 07:43 AM 0
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Sorry I didn't get back to you, discovered for myself, but thanks for the reply

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