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Real-Time Shadows Artifacting on Mobile,
Trying to build my first game in Unity, just ported to mobile (galaxy S8+) and it looks terrible, nothing like it does in the editor, or PC build. Here's the differences.
The top is the picture from the device, bottom is from the editor. Android quality setting are set on "High" This doesn't happen if I drop the settings to "Medium" but then I don't have real-time shadows at all. I don't think this has anything to do with the texture, just some weird lighting error? ,
Also noticed it gets worse the further my player moves along the x axid which the camera moves with it as well.
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