Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Leningrads · May 17, 2016 at 05:01 AM · prefabsspawningcoroutinesloopingobject pool

Coroutine for spawning prefab

I'm trying to spawn prefab using coroutine function, but I got a problem with my code. The problem is, the console never goes into the loop functions I have setup for spawn the prefab repeatedly side by side in a certain amount. The result i got just a single object. Here is my code:

     void Start()
     {
         spawnRotation = Quaternion.identity;
         TreeSpawn_Threshold = 40;
         ObstacleSpawn_Threshold = 40;
         FloatingGroundSpawn_Threshold = 35;
         EggSpawm_Threshold = 70;
         RiverSpawn_Threshold = 30;
         PlatformWidth = GameObject.Find("GroundA (5)").GetComponent<BoxCollider2D>().bounds.size.x;
        
       //   InvokeRepeating("GameRun", 1f, 1f);
 
     }
 
     // Update is called once per frame
     void Update()
     {
 
         StartCoroutine(GameRun());
 
 
     }
  IEnumerator GameRun()
     {
 
 
         if (transform.position.x < groundspawnpoint.position.x)
         {
 
                **.....some code**
             //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
             //spawn floating ground
 
 
             if (Random.Range(0, 100) < FloatingGroundSpawn_Threshold)
             {
                 FloatWidth = 0;
                 LastFloatSpawnPosition = transform.position.x;
                 numfloatground = Random.Range(0, 4);
 
                 for (int i = 0; i <= numfloatground; i++)  **// THIS LOOP FUNCTION NEVER WORK**
                 {
                      **BUT THE CODE BELOW WORK JUST LIKE NO LOOP FUNCTION**
                     //floating ground position
                     Vector3 FloatSpawnPosition = new Vector3(LastFloatSpawnPosition + FloatWidth, floatinggrooundspawnpoint.position.y, floatinggrooundspawnpoint.position.z);
 
                     GameObject floatingGroundOBJ = FloatingGroundPooler.GetPooledObject();
                     floatingGroundOBJ.transform.position = FloatSpawnPosition;
                     floatingGroundOBJ.transform.rotation = spawnRotation;
                     floatingGroundOBJ.SetActive(true);
                     Debug.Log(i);
                     //floating distances width
                     if (numfloatground > 0)
                     {
                         LastFloatSpawnPosition = FloatSpawnPosition.x;
                         FloatWidth = floatingGroundOBJ.GetComponent<BoxCollider2D>().bounds.size.x;
                     }
 
 
 
 
                 }
 
             }
 **.....some code**
 
 
             yield return new WaitForSeconds(1f);
         }
 
         
 
     }
 
 
 
 

I also have a question, why the coroutine can't works when i put the in the Start function?

Thanks in Advance

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

54 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Making an endless hallway with random objects spawning 0 Answers

When enemy spawns it loses the script settings. 0 Answers

Making an object spawned from a list became a child of the player? 0 Answers

Trouble With Creating A Collection of Enemy Prefabs and Spawning Them 0 Answers

Object pooling VS Objects in scene. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges