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Question by nibek1000 · Nov 25, 2017 at 08:39 PM · spriterandomimagerandom.range

List and random Sprites?

Hi there, Im new in Unity and Im stuck at makeing lists of Sprites. I want to show random Sprite and load this level again, to show random Sprite again. Here what I made for now.

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 using System.Collections.Generic;
 
 public class ChangeImage : MonoBehaviour
 {
     
     public Sprite OtherSprite;
     public Sprite OtherSprite1;
     public int number = 1;
     Image[] images;
     
     void Start()
     {
         number = Random.Range(1, 3);
         images = gameObject.GetComponentsInChildren<Image>();
         
         foreach (Image image in images)
         {
             StartCoroutine(Count());
             //image.sprite = OtherSprite;
         }
     }
     IEnumerator Count()
     {
         
         
         foreach (Image image in images)
         {
             
             image.sprite = OtherSprite;
             if (number == 1)
             {
                 image.sprite = OtherSprite;
             }else if (number == 2)
             {
                 image.sprite = OtherSprite1;
             }
             yield return new WaitForSeconds(2);
             Application.LoadLevel(0);
         }
     }
 }

I was trying to use random number to get random Sprites by If Any help?

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Best Answer

Answer by Reynarz · Nov 25, 2017 at 10:22 PM

Maybe this is what you want...

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 using System.Collections.Generic;
 
 public class ChangeImage : MonoBehaviour
 {     
   public Sprite[] _myOthersSprites;
   private Image[] _images;
  
 void Start()
 {         
     _images = gameObject.GetComponentsInChildren<Image>();
     StartCoroutine(Count());      
 }
 IEnumerator Count()
 {                      
         for(int i = 0; i < _images.Length; i++)
         {
               var spriteNumber = Random.Range(0, _myOthersSprites.Length - 1);
              _images[i].sprite = _myOtherSprites[spriteNumber];
         }

         yield return new WaitForSeconds(2);
         Application.LoadLevel(0);
  }
 }

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avatar image Maskeowl · May 03, 2021 at 03:06 PM 0
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i just copy pasate it but it says

The name '_myOtherSprites' does not exist in the current context

avatar image Noctre Maskeowl · May 03, 2021 at 05:25 PM 0
Share

There's a typo here _images[i].sprite = _myOtherSprites[spriteNumber];, it should be _images[i].sprite = _myOthersSprites[spriteNumber];

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