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Question by Imperializer · Aug 01, 2013 at 07:01 AM · movementpositionmousecontrolleraxis

How to control an object with a mouse?

Well, I've been trying to work with this code that I got from elsewhere.

pragma strict

var myCamera : Camera; function Start () {

}

function Update () {

 var vec : Vector3 = myCamera.ScreenToWorldPoint(Input.mousePosition);
 var side : float = 933.6987;
 var top : float = 28.25993;
 vec.x = Mathf.Clamp(vec.x, -side, side);
 vec.y = Mathf.Clamp(vec.y, -top, top);

 vec.z = 843.3414;
 transform.position = vec;

}

Basically the values in the code are the position values of the object I'm trying to move. As of now my object can only move along the X axis and it's movement is also limited as though there are invisible walls. Any help appreciated. Thanks in advance.

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Answer by Jamora · Aug 01, 2013 at 07:24 AM

You need to consider on which plane you are moving your characters. Then set the values accordingly. Based on your code, I'm assuming it's a 2D plane; possibly XZ, because you say you cannot move vertically.

The reason you cannot move vertically is that you set vec.z to a constant; try vec.z = Mathf.Clamp(vec.y, -top, top); instead. If you need your objects to be on the same y plane, set vec.y = 0;

The reason there are 'invisible walls' is because you're clamping the x value. Clamping means that the value is set between the given min and max values, which in your case is between -933.6987 and 933.6987. Remove the clamp, or set it to appropriate values and you should be all set.

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