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Question by AtticusMarkane · Oct 22, 2018 at 01:49 AM · unityeditorimporting assetsplaymodecompilerecompile

Unity Re-compiles on Play

When pressing the Play button in the Unity Editor a recompile is triggered. Any idea why this might happen?


Things I have considered causing the issue:

  • An editor script that I have that triggers a project save on run
    • Removing it does not prevent the issues, beside recompile would happen despite having no modifications to save

  • Version control system I use (Perforce)
    • Does not cause issues on my other computer, so its unlikely

  • An alternative editor script causing a re-import
    • I have done a search for AssetDatabase.ImportAsset and AssetDatabase.Refresh but have found nothing


I have created an empty project trying to reproduce the issue however in a new project I cannot get it to occur.

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Answer by AtticusMarkane · Oct 22, 2018 at 01:54 AM

After further research I found out the offending code was in UnityAdsBuildProcessor. OnPostprocessScene would get called and for some reason the following code triggered a recompile.


As for why it happens on one computer and not the other: Its possible its because my main computer has Unity pro setup on it and my secondary computer that I don't use often only runs the free version.


 [PostProcessScene]
 public static void OnPostprocessScene()
 {
     AdvertisementSettings.enabled = true;
     AdvertisementSettings.initializeOnStartup = false;
 }
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